Combinational loop
Introduction
SpinalHDL will check that there are no combinatorial loops in the design.
Example
The following code:
class TopLevel extends Component {
val a = UInt(8 bits) //PlayDev.scala line 831
val b = UInt(8 bits) //PlayDev.scala line 832
val c = UInt(8 bits)
val d = UInt(8 bits)
a := b
b := c | d
d := a
c := 0
}
will throw :
COMBINATORIAL LOOP :
Partial chain :
>>> (toplevel/a : UInt[8 bits]) at ***(PlayDev.scala:831) >>>
>>> (toplevel/d : UInt[8 bits]) at ***(PlayDev.scala:834) >>>
>>> (toplevel/b : UInt[8 bits]) at ***(PlayDev.scala:832) >>>
>>> (toplevel/a : UInt[8 bits]) at ***(PlayDev.scala:831) >>>
Full chain :
(toplevel/a : UInt[8 bits])
(toplevel/d : UInt[8 bits])
(UInt | UInt)[8 bits]
(toplevel/b : UInt[8 bits])
(toplevel/a : UInt[8 bits])
A possible fix could be:
class TopLevel extends Component {
val a = UInt(8 bits) //PlayDev.scala line 831
val b = UInt(8 bits) //PlayDev.scala line 832
val c = UInt(8 bits)
val d = UInt(8 bits)
a := b
b := c | d
d := 42
c := 0
}
False-positive
It should be said that SpinalHDL’s algorithm to detect combinatorial loops can be pessimistic, and it may give false positives. If it is giving a false positive, you can manualy disable loop checking on one signal of the loop like so:
class TopLevel extends Component {
val a = UInt(8 bits)
a := 0
a(1) := a(0) //False positive because of this line
}
could be fixed by :
class TopLevel extends Component {
val a = UInt(8 bits).noCombLoopCheck
a := 0
a(1) := a(0)
}
It should also be said that assignments such as (a(1) := a(0)) can make some tools like Verilator unhappy. It may be better to use a Vec(Bool, 8) in this case.